3.5-432 |
11 years, 10 months ago |
Make error message for loading save state with wrong dsp engine shorter. |
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Windows x64
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3.5-431 |
11 years, 10 months ago |
Abort load state if it uses a different dsp engine, instead of crashing. |
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Windows x64
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3.5-430 |
11 years, 10 months ago |
Update the gameini of F-zero. Efb to Ram is no longer the default choice. |
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3.5-429 |
11 years, 10 months ago |
fix last commit by neobrain |
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Windows x64
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3.5-428 |
11 years, 10 months ago |
Build fixing. |
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3.5-426 |
11 years, 10 months ago |
Merge branch 'CLGL-Interop' |
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Windows x64
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3.5-424 |
11 years, 10 months ago |
Added the addeo instruction to the JIT tables. Fixes Inkub (WiiWare). |
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Windows x64
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3.5-423 |
11 years, 10 months ago |
Eliminate artifacts in nobanner.png. |
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Windows x64
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3.5-422 |
11 years, 10 months ago |
Makes the "No banner" banner image theme-able. Current "sexy X" banner included as part of "Boomy" theme. |
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Windows x64
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3.5-421 |
11 years, 10 months ago |
Fixed a JIT timing bug that prevented Eternal Darkness from booting in Single Core mode. |
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Windows x64
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3.5-420 |
11 years, 10 months ago |
Gameini database update. Update/additions of Fifa Street and Open Season (fixes issue 5438). Cleanup of DisableWiimoteSpeaker = 1 (aka Alternate wiimote timing) from the database since it is no longer... |
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Windows x64
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3.5-419 |
11 years, 10 months ago |
Fix OSX! |
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Windows x64
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Mac OS X
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3.5-418 |
11 years, 10 months ago |
Hopefully kill a stupid warning on Windows. |
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Windows x64
Windows x86
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3.5-417 |
11 years, 10 months ago |
Fix my DX11 texture-related failure.. Fixes issue 6026. (probably) |
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Windows x64
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3.5-416 |
11 years, 10 months ago |
Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly. All backend TextureCaches now load level 0 in CreateTexture. |
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Windows x64
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3.5-415 |
11 years, 10 months ago |
Don't load level 0 twice for 1-level textures in DX11. |
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Windows x64
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Mac OS X
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3.5-414 |
11 years, 10 months ago |
Fixed a buffer overflow in the OpenAL buffer. |
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Windows x64
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3.5-413 |
11 years, 10 months ago |
TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs. |
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Windows x64
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3.5-412 |
11 years, 10 months ago |
WII_IPC_HLE_Device_FileIO: don't rebuild the filename on every operation. |
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Windows x64
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3.5-411 |
11 years, 10 months ago |
Some cleanup of CWII_IPC_HLE_Device_FileIO: The real file was never kept open for longer than a single operation so there was no point in dealing with it in DoState. Saving the real path in the savest... |
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Windows x64
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