3.5-432 11 years, 10 months ago Make error message for loading save state with wrong dsp engine shorter.
3.5-431 11 years, 10 months ago Abort load state if it uses a different dsp engine, instead of crashing.
3.5-430 11 years, 10 months ago Update the gameini of F-zero. Efb to Ram is no longer the default choice.
3.5-429 11 years, 10 months ago fix last commit by neobrain
3.5-428 11 years, 10 months ago Build fixing.
3.5-426 11 years, 10 months ago Merge branch 'CLGL-Interop'
3.5-424 11 years, 10 months ago Added the addeo instruction to the JIT tables. Fixes Inkub (WiiWare).
3.5-423 11 years, 10 months ago Eliminate artifacts in nobanner.png.
3.5-422 11 years, 10 months ago Makes the "No banner" banner image theme-able. Current "sexy X" banner included as part of "Boomy" theme.
3.5-421 11 years, 10 months ago Fixed a JIT timing bug that prevented Eternal Darkness from booting in Single Core mode.
3.5-420 11 years, 10 months ago Gameini database update. Update/additions of Fifa Street and Open Season (fixes issue 5438). Cleanup of DisableWiimoteSpeaker = 1 (aka Alternate wiimote timing) from the database since it is no longer...
3.5-419 11 years, 10 months ago Fix OSX!
3.5-418 11 years, 10 months ago Hopefully kill a stupid warning on Windows.
3.5-417 11 years, 10 months ago Fix my DX11 texture-related failure.. Fixes issue 6026. (probably)
3.5-416 11 years, 10 months ago Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly. All backend TextureCaches now load level 0 in CreateTexture.
3.5-415 11 years, 10 months ago Don't load level 0 twice for 1-level textures in DX11.
3.5-414 11 years, 10 months ago Fixed a buffer overflow in the OpenAL buffer.
3.5-413 11 years, 10 months ago TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
3.5-412 11 years, 10 months ago WII_IPC_HLE_Device_FileIO: don't rebuild the filename on every operation.
3.5-411 11 years, 10 months ago Some cleanup of CWII_IPC_HLE_Device_FileIO: The real file was never kept open for longer than a single operation so there was no point in dealing with it in DoState. Saving the real path in the savest...